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Patient Zero (Game Jam)

Our Game Development Club's first game jam, where I solo developed all of the game's mechanics and functionality.

Patient Zero is a 2D auto runner where you play a Space Plague Doctor trying to cure someone from the Space Plague. This game's mechanics were inspired by Google's browser game when you're not connected to the internet.


I worked on a team of 3, alongside 2 artists. As the only game developer, I created the functionality and design of the entire project. I wrote multiple scripts, implemented all assets, and played a big part overall creative direction.


I also coordinated the entire game jam as the President of the school's game development club.


Link To Project: https://lemme-tell-u-why.itch.io/patient-zero


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