Kevin King
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Tool that tracks combat for the ttrpg CY_BORG.
A submission for the global game jam, working as a technical designer on a team of 5 developers.
Our Game Development Club's first game jam, where I solo developed all of the game's mechanics and functionality.
Narrative design project, where I got to practice design work and Agile/Scrum as Product Owner.
A 48 hour game jam where we tried to make a 2D Metroidvania style game.
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